Beta 0.2.21 Patch-Note


Beta 0.2.21 Patch-Note

Our latest stable build — Version 0.2.21 is available to download.

This update focuses on improving overall stability, polishing gameplay systems, and preparing the foundation for upcoming features. A lot of behind-the-scenes work went into this build, alongside a number of fixes and quality-of-life improvements.

What’s New in 0.2.21

Gameplay:

  • Floating Health Bar UI now have additional Alert icon if the player suffering from CC effect.

Class Changes:

Elementalist

  • Proficiency: Storm Conduit(Passive): Your Thunder Strike, and Elemental Blast casts have a 25% chance to trigger a second cast on the same target, dealing 50%(10%) of normal damage.
  • Static Field(New Spell): Forms a field of electricity that enemies cannot pass through at the target location for 6 sec.
  • Magma Shield(New Spell): Surrounds yourself with living magma, that  increases your Proficiency and Critical Strike damage by 5%. Only 1 shield spell can be active at the same time.
  • Water Shield(Talent): Now baseline spell and removed from the Talents.
  • Fury Incarnate(Spell Rework): Harness the power of the elements, become the harbinger of their fury, launch Elemental Blast to each enemy suffering from your Immolate and increasing your Critical Strike chance by 20% and your Critical Strike damage by 50% for 18 sec.
  • Refreshing Swirling(New Talent): Revitalize restores 20000 additional health over 8 sec.

Hellbringer

  • Your summoned Infernal now generates 3 Demonic Energy every 2 sec.

Necromancer

  • Dome of Necromagia(New Spell): Create a dome of necrotic magic at your location, protecting everyone inside from projectile based spells for 8 sec.
  • Command Golem(Talent): Now baseline spell and removed from the Talents.
  • Deathlord(Talent): Now baseline spell and removed from the Talents.(Renamed to Necrotic Empowerment)
  • Doomed Bidding(New Talent): Summoning a Golem refresh the duration of your Skeletals and increases their damage by 20%
  • Festermight(New Talent): Dealing 12000 Shadow damage and Silences the target, preventing them from casting spells for 4 sec.
  • Necrotic Empowerment(Spell Rework): Empowers your active Skeletals with dark energies, increasing their haste, damage and movement speed by 10% for 12 sec.

Warrior

  • Clean Cut(Spell): Renamed to Bloodletting.
  • Bloodletting(Spell): Brutal Strike deals 12000(4000) Physical damage over 6 sec.
  • Rend(Talent Rework):Bloodletting have 10% increased Critical Strike chance and deals 50% additional damage.
  • Iron Will(New Spell): Removes all movement impairing effects and all effects which cause loss of control of your character.
  • Spell Reflect Shield(New Spell): Encases the caster in a magical shield,  for the next 4 sec causing most direct spells to be reflected back upon their target.
  • Last Stand(New Passive): Restores 2% health every 1 sec while you are below 35% health.
  • Annihilation(Talent): You decide to annihilate your target, your next Merciless Strike will reduce the healing taken on the target by an additional 30(20)%.
  • Annihilation(Talent): Cooldown reduced to 30(60) sec.
  • Massacre(Talent): Merged into the Execution talent and removed.
  • Execution(Talent): Fatal Blow deals 20% additional damage and also can be usable on targets with 70% or more health.
  • Bladestorm(New Talent): Become an unstoppable storm of destructive force, striking all nearby enemies for 32000 Physical damage over 4 sec. Your dodge chance is increased by 35% during Bladestorm.


Download Available Now

You can grab the latest beta client directly from the project page.

As always:

  • Expect some rough edges
  • Report any bugs or strange behavior you encounter
  • Let me know what feels good — and what doesn’t

Thank you to everyone testing the game and supporting development so far. More updates are coming soon.

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